Planned Parts
- Stage-less, classless persona advancement
- Dynamic climate and seasons
- Dynamic Occasion Team
- Participant skill-driven fight
- Paunchy loot, launch PvP fight
- Involved, dynamic naval methods
- Sensible siege struggle
- Territorial controls
- Participant-managed political and proper methods
- Participant housing and metropolis constructing
- Rich participant-managed market and economic system
- Intensive crafting methods
- Uncommon and keen magic system
- Participant-influenced or created religions
- Dozens of professions